Distributed Technology-Sustained Pervasive Applications
Traveur (WeRunFree) - 01/2010 to 04/2012
The goal of the Traveur project was to create a mobile community for Parkour runners; a service to help them in their practices. Technology `probes' (simple one-function applications to test feasibility) were used to test the design space, after which a prototype and a semi-functional version was built.
GDD as a Communication Medium - 09/2010 to 05/2011
This project was exploratory research into a new medium as GDD, which could also serve as a communication medium.
Codename: Heroes - 02/2011 to 10/2012
CN:H was specified to be a ‘long term pervasive game’, spanning months or years. The game world of Codename: Heroes was said to overlap both the physical and virtual. CN:H was designed to make explicit use of game mastering, both in day-to-day operation and specially designed weekend events. A virtual world engine was chosen to mirror the physical world.
Internet of MOO Things (IoMOOT) - 12/2011 to 12/2012
The pervasive game Codename: Heroes exploited a coextensive virtual world as a ‘behind the scenes’ resource for coordinating and managing devices and interactions in physical space. This same technique was applied to the broader domain of pervasive applications, incorporating Internet of Things. The result was the IoMOOT project. In the demonstration, various ‘things’ present (e.g., a lamp, fan and thermometer) in physical space. As the user navigated through physical space, their mobile phone client presented the virtual controls that corresponded with the user's current physical space e.g., controls for the lamp, if the lamp was physically in the same room. Some call the virtual world a mirror world of the physical world.
01/2010 to 12/2012
Rather than present each project separately, here each project that contributed to my dissertation is presented.