Blog
Metaverse Interoperability Space
XR in Metaverse
Kim Nevelsteen, PhD
Education
PhD, Distributed Technology-Sustained Pervasive Applications
2016
Stockholm UniversityDoctor of Philosophy
Computer Science
Degree of Doctor of Philosophy awarded: 20/June/2016
Dissertation: Distributed Technology-Sustained Pervasive (Mixed Reality) Applications
2010
Uppsala UniversityMaster of Science (2-year)
Computer Science, Mathematics
Degree of Bachelor of Science awarded: 14/Sept/2009
Degree of Master of Science awarded: 01/Mar/2013
Master thesis: Analyzing Performance of Multicore Applications in Erlang
2008
University of AntwerpenLicentiaat in de Informatica
Computer Science
Erasmus student Uppsala University (2 years)
Degree of Kandidaat in de Informatica awarded: 13/Sept/2006
Degree of Licentiaat in de Informatica awarded: 01/July/2008
Grote Onderscheiding (Magna Cum Laude)
Thesis: GDD as Development Methodology
Employment
Research Scientist and Software Developer
Root Interface AB
11/2021 to present
Chief Scientist, Owner
- Industry of Integrations
- IPSME.dev
- Store-of-stores
MiTM AB
07/2021 to 08/2021
parental leave10/2017 to 01/2021
Project Lead
- Publication: IPSME-Idempotent Publish/Subscribe Messaging Environment
- Project: MiM, Web of Interconnected Block Worlds
- Project: Medical Resource Scheduling
- Project: MXA for Akademiska Sjukhuset
- Project: Metaverse- Doom3/Minecraft integration
Recursive Ascent
09/2010 to 09/2017
Founder
- Project: Metaverse- Kickstarter: Internet 2021— The Metaverse — Internet of 3D Virtual Worlds
Ph.D. Candidate
03/2016 to 04/2017
parental leave04/2012 to 02/2016
Stockholm UniversityImmersive Networking, Dept. of Computer and Systems Sciences
- Publication: Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse
- Publication: Spatiotemporal Modeling of a Pervasive Game
- Publication: Distributed Technology-Sustained Pervasive Applications
- Publication: Comparing Properties of Massively Multiplayer Online Worlds and the Internet of Things
- Publication: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
- Teaching: Supervisor: Victor Guerrero Corbi
01/2010 to 03/2012
Interactive InstituteGames Group, Mobile Life Centre
- Project: Internet of MOO Things (IoMOOT)
- Project: Codename: Heroes
- Project: GDD as a Communication Medium
- Project: Traveur (WeRunFree)
- Publication: Athletes and street acrobats: designing for play as a community value in parkour
- Publication: GDD as a Communication Medium
- Teaching: Supervisor: Sergio Gayoso
pre-2010
09/2009 to 12/2009
upMarc, Uppsala UniversitetResearch Assistant
- Publication: Analyzing Performance of Multicore Applications in Erlang
08/2002 to 02/2007
Secure System Design, UppsalaConsultant / Apprenticeship
Apprenticeship in software system architecture. Partially finance university. Self-employed as a consultant advising clients. Designed and implemented reliable in-house infrastructure paired with web-based solutions.
- Project: StrakGroen
- Project: Kairoo Records
- Project: Overschrijvingen.be
- Project: 1-Way Messenger
05/2003 to 10/2003
Profdoc AB, UppsalaSoftware Developer
Remote work from Belgium to Sweden. Prototype Microsoft's I/O Completion Port model for a high through-put server and pinhole programming of a pass-through component integrating Sjunet(medical net) of Stockholm with the Internet.
- Project: I/O Completion Port Server
- Project: GRS_api Service Application
01/2001 to 07/2002
C3 NV, BelgiumLead Developer
Development lead to further implement the calculation server, replacing legacy code, in the patient data management system for intensive care. Prototype a decision support system to aid medical decisions based on patient data.
- Project: QSE, Calculation Server / Scripting Engine
- Project: DAT, Decision Support System
- Project: HuissierLogin, login manager with card reader
03/1999 to 11/2000
Real Software NV, BelgiumSoftware Developer
Various development roles, such as maintaining/extending existing applications, prototyping new technologies, and high-performance engine implementation. Pioneer usage of XML for the company and a "next-generation" search engine based on MsSQL full-text search.
- Project: Var-E-Docs
- Project: Filepool consultancy
- Project: Hotrate.com
- Project: FCmClient, FdskClient
1994 to 1998
freelanceConsultant
Software/hardware technician migrating the client to a networked environment and introducing Windows95/NT.
- Project: Nextra NV, Belgium
1988 to 1993
<various>Assistant Manager / Cashier
"Fastest Cashier of 1700 stores throughout the USA" —Little Caesar's Pizza HQ
Teaching
Academic 2013-14
Stockholm UniversitySupervisor
Master student, Victor Guerrero Corbi
Academic 2011-12
Interactive InstituteSupervisor
Master student, Sergio Gayoso
Spring & Winter 2008
Uppsala UniversityLab Assistant
Programmeringsteknik I (Computer Programming I)
Summer 2007
Uppsala UniversityTeaching Assistant
Dataspelsutveckling I (Computer Games Development I)
Kim har varit skitbra lab-ledare. HAn är positiv, vill verkligen hjälpa, kompetent och förklarar bra. Toppen!!!!!!

Bra och pedagoiska lärare och Kim var väldigt bra lab-handledare.

Handledarna hr varit bra, de har oftast tagit sig tid när man har fått hjälp.

Även labledarna har varit väldigt bra!

Projects
*: Object-oriented Analysis/Design (OOA/OOD); Open-source software (OSS); Internet-of-Things (IoT); Gang of Four (Go4); Interface Description Language (IDL); ObjectiveC (ObjC); Publish/Subscribe (PubSub); LambdaMOO programming language (MOO); Advanced Encryption Standard (AES); Active Template Library (ATL); Microsoft ActiveX Data Objects (ADO); Microsoft Foundation Class Library (MFC);
Publications
- Nevelsteen, Kim and Martin Wehlou (2021). “IPSME- Idempotent Publish/Subscribe Messaging Environment.” In:International Workshop on Immersive Mixed and Virtual Environment Systems Proceedings (MMVE ’21), Sept.28-Oct.1, 2021, Istanbul, Turkey. ACM. DOI: 10.1145/3458307.3460966.
Nevelsteen, Kim (2018). “Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse.” In: computer animation & virtual worlds 29.1, e1752. ISSN: 1546-427X. DOI: 10.1002/cav.1752.
Nevelsteen, Kim (2017). “Spatiotemporal Modeling of a Pervasive Game.” In: 2017 Computing Conference. Computing Conference. London, United Kingdom, United Kingdom: IEEE, pp. 647–651. DOI: 10.1109/SAI.2017.8252164.
- Nevelsteen, Kim J. L. (2016). “Distributed Technology-Sustained Pervasive Applications.” PhD thesis. Stockholm University, Department of Computer and System Sciences. URL: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-129151.
Nevelsteen, Kim, Theo Kanter, and Rahim Rahmani (2016). “Comparing Properties of Massively Multiplayer Online Worlds and the Internet of Things.” In: 2016 IEEE Symposium on Computers and Communication (ISCC). Digital Entertainment, Networked Virtual Environments and Creative Technology (DENVECT). Messina, Italy: IEEE, pp. 1–5. DOI: 10.1109/ISCC.2016.7543704.
- Nevelsteen, Kim (2016). “Physical, Virtual, and Game World Persistence.” In: Encyclopedia of Computer Graphics and Games. Ed. by Newton Lee. Switzerland: Springer International Publishing, pp. 1–5. ISBN: 978-3-319-08234-9. DOI: 10.1007/978-3-319-08234-9_72-2.
- Nevelsteen, Kim (2016). “Pervasive Games.” In: Encyclopedia of Computer Graphics and Games. Ed. by Newton Lee. Switzerland: Springer International Publishing, pp. 1–8. ISBN: 978-3-319-08234-9. DOI: 10.1007/978-3-319-08234-9_73-1.
Nevelsteen, Kim J. L. (2015). A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games. SpringerBriefs in Computer Science. Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-17632-1.
Waern, Annika, Elena Balan, and Kim Nevelsteen (2012). “Athletes and street acrobats: designing for play as a community value in parkour.” In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems. CHI ’12. Austin, Texas, USA: ACM, pp. 869–878. DOI: 10.1145/2207676.2208528.
- Nevelsteen, Kim and Sergio Gayoso (2012). “GDD as a Communication Medium.” In: Games and Innovation Research Seminar 2011 Working Papers. Ed. by Annakaisa Kultima and Mirva Peltoniemi. Informaatiotutkimuksen ja Interaktiivisen median laitos/yksikkö -TRIM Research Reports 7. Tampere University Press, pp. 53–59. DOI: http://urn.fi/urn:isbn:978-951-44-8705-7.